How To Effectively Gear up in Path of Exile

I am not too new to this game, but this is something that I have struggled with every time at the start of a new league. I am wanting to prepare myself as much as possible and expedite my leveling process for the new race league starting soon.

Effectively-Gear-up

 

Depends really? You’re looking for any gear that gives in priority

  • Movement Speed (Boots only)
  • Life
  • Elemental Resistance
  • Physical Damage to Attacks or X with Spells
  • Armour / Evasion (Has way more effectiveness at low levels, you can use Wall of Brambles and be immune to physical damage until 60-70)
  • You’re aiming for 75% in all the elemental resists but the first acts don’t have that much elemental damage so you should be OK between 30-50% pre-Kitava because besides fire in Kaom’s Arena and cold in Daresso’s Arena there isn’t much.

After you take the 30% resist drop from Kitava in A5 and when you go into A6 the Tukohama Vanguard’s (Scorching Ray totems) do a lot of fire damage and your gear will probably be scuffed / bricked at this point, best thing to do is farm up before you do the Kitava fight so you don’t have to fight enemies with low resists and usually do Labyrinth before ascension, you have a lot of time to prepare from A6 onwards as you won’t get the other 30% dip until you beat A10 Kitava and most people will farm in Aqueducts / Desecrated Chambers until 68-70 then beat Cruel / Merc lab and then go into maps.

Early on you’re looking for any 4-link chest or helmet (white as well) and then using any found alchemy orbs to hopefully turn it rare with good suffixes/prefixes.

Should get a filter that turns off all non-rare equipment (no point picking up white or blue bases unless 4L but most filters like Neversink will have this anyway) https://www.u4gm.com/path-of-exile

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Do You Need Any Good 3 Player Group Guide In PoE Flashback League

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In Path of Exile, if you would like to try group play for the upcoming flashback league with your friends, but none of you have any experience with group play.

Unlike poe currency purchase, should you then have one focused on AoE and one on bossing? Like a KB wander and a Molten Striker or BF or something? Is there better synergies that I’m not familiar with? If you want to have more overall concepts, I hope the following guide can help you.

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The go-to Classic is Aura-Guardian, Curse-Champion/Occultist, and a DPS. Some cool off meta ideas:

1st Character is an ailment-bot

Elementalist with Yoke of Suffering (enemies take 5% more damage per ailment) maximizing shock effectiveness and chilling/igniting. Also wearing 2x Dyadus to apply a 200% more burning damage when you chill. Cool points if you can bleed/poison as well, for even more damage. This type of support will effectively give 3x damage to the below build.

2nd Character is all burning damage

Either RF, Scorching Ray, ignite, whatever. They will get 200% more burning from their Elementalist support, on top of whatever their Yoke provides. Since the above Elementalist is also shocking/chilling/etc, an Autobomber-type character would be easily sustainable to continue Herald of Thunder chains. Herald of Thunder + Stormfire could be pretty slick here. Also The Taming will be good due to all of the ailments.

3rd Character could be an Occultist

Providing really strong Flammability/Conductivity/Frostbite and Ele Weakness, whatever you want. As for DPS, they can use Flame Surge, since it will get 50% more damage against burning targets (everything burns). Everyone gets to contribute in this type of party rather than just 2 aura whores just standing there.

You will pose a tremendous challenge if you aren’t prepared, therefore, it is important for you to read the above article completely.

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PoE – How Would You Guys Best Utilize Kitava’s Thirst and Cane of Unravelling

The question of course is: how would you guys best utilize these two uniques? Kitava’s Thirst gives 30% chance to trigger socketed spell(s) every time I skill with mana cost >= 100, while the Cane provides a power charge for every 200 mana I use. Since the Cane provides easy access to power charges, I’d guess this build should get a lot of them and could also be a Cast on Crit build for even more spell-spam. As the build needs to stack a lot of mana and regen to keep going.

Cane of Unravelling

First ascendancy option that came to mind was Hierophant, but Sanctuary of Thought has massive mana cost reductions that would be counter-productive for this build. The second thought I had was Ascendant, going for Elementalist and Inquisitor for better Shock, Elemental Penetration and other boons.

For what it’s worth, I don’t expect this kind of build to be crazy good – I’d venture a guess that neither of the uniques are likely to be considered particularly good. That being said, I’m interested in getting as much mileage out of them as possible.

I like the way youre thinking here but would like to point out a few options to consider.

1) Zerphi’s Last Breath- a flask that grants life based on the mana you spend. If youre already spending a shit ton, this can help with sustain. This is especially good when paired with scolds bridle.

2) Scolds Bridle- it’s not kitava’s but it would allow you to puke spells out of literally every gem slot you have rather than just the 4 link in your helm. It causes you to take damage based on how much mana you spend. You can then put cast on damage taken + spells in every gem socket on your gear, making you a spell puking machine. This obviously isnt necessary but its something to consider.

3) Voidbringer- 40-80 percent increased mana cost of skills, huge amounts of increased spell crit, decent ES, and +1 level of socketed elemental gems.

If I were you, Id probably use these 4 items with a man spell in the pledge of hands. It doesnt really matter what spell it was so long as it could proc cwdt. That or id stick with your original plan of using kitavas and staff of unravelling, and have my main skill be a lightning warp or flame dash that costs as much as possible, then warp around the map, chugging spells out of your helm as you go.

So, any suggestions? For more poe tips and tricks, stay tuned to U4GM. You can choose www.u4gm.com where you can poe buy items cheap.

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PoE 3.2 Viper Strike/Reave Assassin – Poison Party Duo

A Viper Strike Assassin build – perhaps there’s no core skill more appropriate for the class, as the skill defines how a true assassin should strike. Plus, it’s one of the best builds for the class for Patch 3.2. Hopefully, if future changes permit, this build could remain not only viable but also suitable for future updates. Do you want to poe trade currency? If you do, you can visit U4GM to have more guides and methods about this.

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Passive Skill Tree and Skill Gems
For the core skill gem, Viper Strike, have it with Multistrike, Melee Physical Damage, Added Chaos Damage, Unbound Ailments, and Vile Toxins support gems. For mobility, have Whirling Blades with Faster Attacks, Fortify, and Blood Magic.

For your totem setup, have Spell Totem with Wither and Increase Duration support gem. For your curse setup, have Blasphemy, Despair, Enlighten, and Temporal Chains. For your Cast When Damage Taken setup, have Immortal Call and Vortex.

Lastly, if you still have a few sockets, have Blood Rage and Lightning Golem.

Gear

  • Weapon: Two The Wasp’s Nest for increased physical, poison, and chaos damage; also, it has critical strike chance and accuracy.
  • Off-hand: Death’s Hand for increased elemental damage, physical damage, critical strike chance, chance to gain power charge for the stunning enemy, and gain Unholy Might for 2 seconds upon a critical hit.
  • Body: Dendrobate for increased evasion, energy shield, maximum energy shield, elemental resistances, poison damage when you have 300 Dexterity.
  • Gloves: Fenumus Weave for increased evasion, energy shield, life, attack and cast speed, damage with hits and ailments against enemies afflicted with 3 Spider’s Web, and it adds 10 to 14 chaos damage for each Spider’s Web on the enemy.
  • Boots: Kaom’s Roots for extra Life and immunity to Frozen, Chilled, Stunned, and Temporal Chains.
  • Belt: Belt of the Deceiver for increased strength, physical damage, critical strikes, life, elemental resistances, and intimidation of nearby enemies; Doryani’s Invitation is also a good alternative.
  • Accessories: any Rare rings with bonuses to physical damage, life, strength, elemental resistances, accuracy, and fire damage.
  • Jewels: Growing Agony to enhance Viper Strike; rare Jewels with bonuses to life, critical strike chance, and damage.
  • Flasks: Atziri’s Promise for chaos resistance. Lion’s Roar for knockback to melee attacks. Rumi’s Concoction for +3000 to armor.

 

The Viper Strike Assassin build is quintessential, not only in theme but also in effectiveness. So if you want a solid and novel build, this one is for you.

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How To Use Path Of Exile Shield Charge

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In Path of Exile, Shield Charge is an attack skill. The player charges at an enemy and bashes it with his shield. The target is damaged, knocked back, and stunned. Enemies in the way are pushed to the side.

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Skill functions and interactions:

1. Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance. Having enough poe exalted orb can make things easier.

2. The damage dealt on strike is based on the main hand weapon and is not affected by the shield in any way. Shield Charge can also be used unarmed; however, it cannot be used with a wand.

3. Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill.

4. Use time: Shield Charge has a special base use time of 1.0 seconds (when charging to the maximum distance) that overrides the base attack time of any weapon equipped.

5. Note that the attack time of the skill displayed in-game is erroneously affected by the base attack time of the weapon. Both local and global attack speed modifiers apply to this use time, increasing the speed at which the skill is performed, including both the charging speed and the recovery animation at the end. Furthermore, modifiers to movement speed affect the charging animation speed.

There’s a lot more players guide on our website, so be sure to check out if you need some guides. Keeping an eye on poe currency purchase, you will get more gains.

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Path Of Exile: Recipes Should Be Simplified Greatly

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In Path of Exile, some recipes take too long to unlock. I’ve been playing a few hours a day for a month and I still haven’t unlocked all of the recipes. And the ones that I haven’t unlocked are the ones I’ve actually been looking forward to using. Very disappointing, considering that I’m about done with this league.

Path of Exile

Recipes are overwhelming and overly complicated. You need a very specific type of beast, mod, and ilevel. It’s too much, guys. Not to mention the fact that you might use up a rare beast in a low tier recipe. I think that it should be simplified greatly. Here is what I suggest:

When you capture a rare beast, you get +1 to rare beasts, and when you capture a legendary beast, you get +1 to legendary beasts. Turn it into a straight up currency.

With recipe costs being very simple: x number of rare beasts, and/or x number of legendary beasts. Or perhaps, when you capture a beast, you get an X number of fangs, where the number depends on the ilevel of the beast.

This would make it so that every single capture is worthwhile. You would be able to grind beasts and spend them on stuff that you actually want. The problem with the current system is that it’s too rng based.

You might play a long time and never complete recipes that you actually want, and instead end up crafting stuff that you don’t care for. Like 95% of the stuff I crafted this league I only crafted because I had too many beasts and was forced to use or lose em, and just happened to meet the requirements for those recipes.

This would also take care of the storage issue, where you run out of space and kinda pushed into crafting stuff even if you don’t want to. What’s your opinion?

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GGG Released The Oil Drenched Wings Back Attachment In PoE

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In Path of Exile, GGG are just released the Oil Drenched Wings Back Attachment! It continues the beastly theme of recent microtransactions and adorns your character with feathery, oil covered wings that really enhance any grimey beastly look you might be going for.

Oil Drenched Wings: Adds the Oil Drenched Wings to your body armour. Back attachments can be applied in the Cosmetics tab of your Inventory.

And they also released the Oil Drenched Wing with the Bandana, Vampiric Body Armour, Glowing Red Eyes, Vampiric Gloves, Vampiric Boots, Ultimate Chaos Character Effect and Warlock Dagger.

Path of Exile

Black Pirate Bandana: Replaces the appearance of a piece of headgear with the Black Pirate Bandana. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Red Pirate Bandana: Replaces the appearance of a piece of headgear with the Red Pirate Bandana. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Vampiric Armour Pack: Contains the Vampiric Body Armour, Vampiric Helmet, Vampiric Boots and Vampiric Gloves armour skins (at a discounted price).

Glowing Red Eyes: Imbues a piece of headgear with a pair of glowing red eyes. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Vampiric Boots: Replaces the appearance of a pair of boots with the Vampiric boots. Boots effects can be applied in the Cosmetics tab of your Inventory. They apply to any boots you equip.

Warlock Armour Pack: Contains the Warlock Body Armour, Helmet, Boots and Gloves armour skins (at a discounted price).

The oil actually looks quite well done, but the wings themselves look a little bad. I dunno, maybe that was the intended look. Feel like shredded feathers dripping with oil might have been a bit more full, given it more structure. While still retaining that look. What’s your opinion?

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Path Of Exile: Enabling New Playstyles

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In Path of Exile, GGG are keeping working to improve every aspect of the league they can. Recently, GGG Published an article that detailing what new playstyles will be enabled. I believe most players will be interested. Let us have a look.

One of the core goals of future skill development will be enabling new styles of gameplay. Similar to how Essence Drain and Contagion introduced an entirely new style of play, GGG want more skills to feel like a whole new playstyle. This will include taking existing skills that don’t see much use and giving them unique twists or mechanics that separate them from the rest.

Path of Exile

Charged Dash was a skill intended to fill a primary attack role that has built in movement. Path of Exile only has a few skills in this category and only Cyclone and Flicker Strike see much use later in the game. Charged Dash was intended to fill a similar role for Elemental conversion attacks with a unique twist on the gameplay.

The skill was balanced toward having an enemy in a position of maximum overlap, while rapidly moving back and forth across them. Complex end-game boss encounters and the rapid precision targeting required in this situation made the skill a sub-par choice for many major boss fights. The damage output just didn’t feel worth the effort and risk.

GGG are trying out a new setup for this skill where the areas of damage don’t overlap so you don’t need to worry about getting enemies in the zone of greatest overlap. They can then also turn up the skill’s hit damage. They’re experimenting with having the skill pulse damage repeatedly when fully charged so that having a higher movement speed doesn’t result in you having to click repeatedly against enemies. This will come with major changes to how the damage output is modified by attack speed and movement speed, which they’re still working on fine-tuning.

These significant changes to the skill keep the fast-paced movement style when fighting regular enemies, while creating a combat style on bosses that lets you focus on avoiding boss abilities and making a few carefully timed moves rather than rapidly clicking and re-targeting. It’s a good example of how they’re trying to push interesting new ways to play Path of Exile.

It’s hard to estimate exactly how many skill revamps will be released in Content Update 3.3.0, but GGG’s goal is to revamp around nine skills in this update. It could be more if other prototypes pan out earlier than expected, or less if they run into difficulties. Over the coming weeks, they will talk more specifically about changes they’re experimenting with in these new skill prototypes and how the progress is going. And we will update the news for you.

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PoE: Do You Think Zana Should Sell Horizon Orbs Instead Of Chisels

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In Path of Exile, I have a thought that since Zana is supposed to help you map. Also it would bring back Horizons which is what most people loved about Harbinger. Make them a chance for her to sell them and have it a low amount or something. I just feel it’d be super nice to be able to use them again and she’s the perfect vehicle for them.

Path of Exile

I also read some thoughts form other collectors of poe currency:

1. I assume you’re also using a 1.2 attack speed weapon with no attack speed nodes on your tree and no attack speed mods on your gear, which makes torture chamber the best map to farm with your character.

2. It’d be nice if both horizons and harb orbs were treated as zana shop uniques. Like, 1 in 4 chance for zana to sell one daily.

3. Is that why they made adjacent maps on the atlas have a 50% higher chance to drop than before? I don’t think they mind it now and they certainly didn’t mind it when they gave us the orb of horizon in the harbinger league in the first place.

4. Let’s be honest, though. Most people would sell their harbinger orbs for the same reason that most people sell their exalts: they’re stupidly strong, so they gotta be rare.

5. You can just sell whatever map you plan to hit with the orb, buy a new one and it still ends up being cheaper than using a horizon orb to try to get the map you want. No idea why people are claiming they are powerful, they’re only convenient.

6. All in all I think the only change that may be required is that maps can drop from from any source once the adjacent ones are completed. None of this RNG play one map to hopefully drop the adjacent map. Natural tier progression.

Finally, good luck to you, we will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of orbs, please buy poe orbs on U4GM.

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What Are Path Of Exile Prophecies

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Prophecies are visions of a character’s future, provided by Navali. They can be purchased for one Silver Coin and are stored in the prophecy screen. These prophecies influence the future of what happens to the player’s character.

Prophecies add certain events to the future when you play. Example: next Orb of Transmutation you use on a white item, will make it rare instead of magic. There are lots of prophecies, some are extremely powerful, for example, Fated Connections lets you get a 6-linked item by just using 1 Jeweller’s Orb on body armour or 2-handed weapon.

Path of Exile

Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result. For an additional cost of Silver Coins, Navali can seal prophecies, turning them into items so that they are tradeable. This allows players to delay their fate, or capitalize on it.

Prophecies that do not trigger upon loading an area will not trigger ever for that area unless sealed and reused. This includes maps. There are currently 226 Prophecies that can spawn in this game.

There are also some Prophecy chains consisting of several parts, for example, prophecy chain Ancient Rivalries consists of 4 parts – Ancient Rivalries I, Ancient Rivalries II, Ancient Rivalries III and Ancient Rivalries IV. While doing prophecy chain, you cannot unlock next part without doing the previous first.

To start doing Prophecies, you have to rescue Navali – she is the NPC associated with prophecies. After you rescue her, she will go back to town where you can invite her to your hideout. Prophecies are not free – each one costs 1 Silver Coin. When you have some Silver coins, talk to Navali and choose “Seek Prophecy” option and that’s it, you are given a prophecy. You can view your active prophecies in prophecy menu.

Sometimes you get a valuable prophecy that you don’t really need but someone else could use it. There is an option for that – you can seal the prophecy for a cost of several Silver Coins, sealing prophecy turns it into a tradeable item that you can sell or give to one of your buddies.

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