Archive for Path of Exile

The Top PoE Guides for Helping out Life/es Hybrids in PoE

The biggest disadvantage of running hybrid is the fact that it is difficult to regenerate both pools at once. There are a few reasons why. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

life hybrids

First, ES pool and Life pool are separate. This means that regen/leech maxes are calculated separately for both. On a hybrid pool, it may be easier to reach 7k EHP with 4k ES and 3k life. Second, gearing requirements become increasingly steep because you want Life, max ES and % ES on gear. This isn’t particularly easy to gear for because you’re looking for a more specific set of affixes.

Third, this ties into the first, is that you want a method to regenerate both ES and Life. The easiest way is to use ZO / Ghost Reaver to regenerate ES and flasks to regenerate Life. Fourth, this ties into both reasons 1 and 3, is that ES takes damage before Life. This is a big deal because it means that whatever you gear for Life regeneration is largely going to be wasted because ES is always going to take damage before Life. Fifth, is Chaos Damage. Because your life pool is split across ES and Life, you have a lower effective health pool against chaos damage.

The primary advantage of going hybrid is the larger amount of EHP available to your character; however, this isn’t exactly unique to hybrids since a MoM-based character that invests in both mana and life nodes will get comparable benefits with none of the disadvantages of the hybrid character.

Your solution addresses problems 3 and 4, allowing a hybrid character to easily gain access to Life + ES leech at the same time, and allowing characters to leech ES when necessary and Life otherwise. But it still misses the main problem of hybrid characters which is a lower amount of regeneration due to it being split across two different “health” pools.

In fact, having a lower amount of regeneration is a really big deal for hybrid characters, because regeneration accounts for a significant part of survivability and defense. The advantages gained for going hybrid are not worth the disadvantages, especiailly with MoM being the way it is.

To be honest, I feel like the Full Life / Not Full Life toggling effect you are proposing, and which already exists on Soul Tether is not a perfect solution because it doesn’t account for the fact that % regen or leech is weaker due to splitting your EHP totals across two different pools.

I think the simplest solution is to expand the pool of affixes for hybrid characters to incentivize building them:

  • Gain X% of unreserved Health as Energy Shield
  • Gain X% of Energy Shield as maximum Life
  • Gain X% of Life regeneration as Energy Shield Regeneration
  • X% of damage taken bypasses Energy Shield (solves problem 4)
  • Life recovery applies to Energy Shield at X% of original amount
  • Energy shield recovery applies to Life at X% of original amount
  • Regenerate X% of Energy Shield per second taken from Life
  • Gain <Something> per 10 Energy Shield or Life, depending on which is lower (basically Cyclopian Coil, but for ES / Life instead of Attributes)
  • That being said, it is entirely possible to build hybrid characters using Occultist or Trickster, but their viability is extremely limited and niche.
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What I Think Is Unique About PoE

New players in Path of Exile, and I think it is excellent, at least in my opinion. The build diversity of this game is staggering. No two characters are going to be exactly the same. The skill tree is fun and makes intuitive sense when you learn how to navigate it. Here is what I think is unique about PoE.

1. Flask system

At first these were hard to remember and handle, and I didn’t quite get it. Seemed a lot of trouble to go through for some life and mana regen. Then as I encountered more diversity of flasks I realised I had to readjust my thinking. It’s a whole separate ability bar, they’re just all buffs. After that I understand and utilize them much better. I’m still working on using them consistently, but I’m getting there.

Path of Exile

2. The Labyrinth and Ascendency system

Hey, EA, this is how you give someone a sense of pride and accomplishment in a video game! Really great way to finish a character. And the fact that you not only need to be strong but also good at your micro adds an extra level.

Leagues and Races. Great way to keep people engaged. I love that leagues have mechanical themes that then get incorporated into standard. Basically a strictly more interesting version of D3 seasons.

3. Maps. Oh my gawd maps

This is a dream of an end game. I feel like you will never run out of things to do. You feel real progression working across the Atlas. The diversity of the maps and their modifiers keeps you so much more engaged. And I’m only starting to learn about the Shaper and the Elder and all the things still to come. I’m sorry D3, but you can keep your endless rift grinds on a tiny map pool. This is what will keep me playing PoE indefinitely.

4. Prophecies, master crafting, the Pantheon, the Beastiary

There are all these interesting adjunct systems that you can take advantage of (or not) to refine your build and add some play diversity. They take an introduction to work out how to use, but they all add value. In fact, I often keep an eye on poe currency buy.

5. My overall opinion: diversity is king

There is so much to do in this game. There are so many ways to make a character. Hell, there are so many ways to make the SAME character, with different support gems, unique choices, skill tree pathings, etc. I like D3 a lot, but there just isn’t a whole lot to do in there that you haven’t already done a thousand times.

6. The trade off is learning curve

I felt the need to research hard before starting. And I still plan and research constantly during my builds. I’m discovering new mechanics all the time to take into consideration. It is a daunting task, but it is not as daunting as I feared. There is so much third party content out there, wikis, youtube tutorials, build guides, trade portals, path of building, everything! The community is active and friendly and really really into the game.

And honestly, if you’re complaining that this game doesn’t have enough diversity, you probably need to take your nose out of the leaderboards and look around at every other competing game in this gen.

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How was the Speed of Champion in Maps – Path of Exile

I was going to be playing with one other player for a majority. He was going to go Ascendant support. I would level with sunder and he would level with FB totems. We would both swap when we could get the wanding gear and regrets to respec – should be around the time we got to somewhere between blood aqueducts leveling or T3 maps.

Flashback SC in poe

Day One – A Stroke of Luck
Leveling was going pretty smoothly for a two man group considering that I had to do most of the damage to carry my support through the acts just because of how totems compare to sunder. Around the middle of Act V we dropped an exalt from a unique arcanist box which we immediately traded for a Tabula. We then dropped another exalt in act 7 and got another unique arcanist box which dropped yet another exalt. In act 8 we found a thief’s torment from cadiro and we managed to scrounge up the 1.2k coins to buy it. Then while leveling in blood aqueducts we dropped a fourth exalt from a breach. All of these where traded for the first Piscators that appeared on the market.

Day Two – More luck
While progressing the atlas we spawned an Abyssal Depths in what I think was a T5 map and we spawned a Lich AND it dropped a Shroud of the Lightless the first one on the server. It was around this time I decided I would start streaming for my own enjoyment.

Almost an hour later while working towards getting our initial shaper orbs and pushing the atlas more farming T9′s we dropped a soul taker from a breach . At this point I wasnt sure which chest I should use wanting to be tanky and not having a need for a 6 link I commented on how a Kaom’s would be pretty good and at the time they where 80c and our soultaker high rolled so we sold that off for a Kaom’s .

Day Three – Hunting Heads
With our luck and knowledge of early economy we pushed hard to try to take advantage of our early lead and finish out our Doctor set before exalts got too expensive thus making the cards more expensive. Through the strategy mentioned in the second day and the help from one of our friends that wasn’t racing but wanted to help with the selling so we could have less downtime from mapping. We managed to get the rest of the Doctor cards and get the headhunter.

Day Four – Progression and Perseverance
We spent a good amount of time getting our atlas setup for shaped waste pool with an elder ring. We had a pretty good elder spawn on Snaps atlas so setting up the ring only took one hour.

We had been awake for about 13 hours and snap put in a reflect map that I killed myself too at level 95 and then again after I leveled to 96. Unfortunate but up until this point he had been rolling the maps correctly, its bound to happen and I hold nothing against him.

Day Five – Level 99 and Beachheads
More grinding and more pushing mindlessly for hours with our new group we were getting really good xp at our levels so i was pretty happy with the new group and they were all pretty good guys. Nobody being weird about loot splitting or how the group was setup and all good players. I could not complain.

Unfortunately sometime during the day the The_Speed’s computer had, had enough. After crashing multiple times I want to think not really being able to handle Headhunter. Multiple deaths later he decided that he was done and that he didn’t want to keep playing on his pc. He had the estuary setup though so we just had to change someone elses atlas for estuary and it was all good.

Day 6 – Level 100
Another few hours of grinding and running circles around belfry was all i would need to finish off my level 100. After finding a support to party with because mine was asleep at the time we ran belfry/waste pool’s for another 5 hours and I finished off my level 100. Also, a easy way for you to gain poe currency fast is to poe currency buy on U4GM. If you want to buy cheapest currency, just make sure to spare some time to join in our site.

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How To Effectively Gear up in Path of Exile

I am not too new to this game, but this is something that I have struggled with every time at the start of a new league. I am wanting to prepare myself as much as possible and expedite my leveling process for the new race league starting soon.

Effectively-Gear-up

 

Depends really? You’re looking for any gear that gives in priority

  • Movement Speed (Boots only)
  • Life
  • Elemental Resistance
  • Physical Damage to Attacks or X with Spells
  • Armour / Evasion (Has way more effectiveness at low levels, you can use Wall of Brambles and be immune to physical damage until 60-70)
  • You’re aiming for 75% in all the elemental resists but the first acts don’t have that much elemental damage so you should be OK between 30-50% pre-Kitava because besides fire in Kaom’s Arena and cold in Daresso’s Arena there isn’t much.

After you take the 30% resist drop from Kitava in A5 and when you go into A6 the Tukohama Vanguard’s (Scorching Ray totems) do a lot of fire damage and your gear will probably be scuffed / bricked at this point, best thing to do is farm up before you do the Kitava fight so you don’t have to fight enemies with low resists and usually do Labyrinth before ascension, you have a lot of time to prepare from A6 onwards as you won’t get the other 30% dip until you beat A10 Kitava and most people will farm in Aqueducts / Desecrated Chambers until 68-70 then beat Cruel / Merc lab and then go into maps.

Early on you’re looking for any 4-link chest or helmet (white as well) and then using any found alchemy orbs to hopefully turn it rare with good suffixes/prefixes.

Should get a filter that turns off all non-rare equipment (no point picking up white or blue bases unless 4L but most filters like Neversink will have this anyway) https://www.u4gm.com/path-of-exile

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Do You Need Any Good 3 Player Group Guide In PoE Flashback League

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In Path of Exile, if you would like to try group play for the upcoming flashback league with your friends, but none of you have any experience with group play.

Unlike poe currency purchase, should you then have one focused on AoE and one on bossing? Like a KB wander and a Molten Striker or BF or something? Is there better synergies that I’m not familiar with? If you want to have more overall concepts, I hope the following guide can help you.

poe

The go-to Classic is Aura-Guardian, Curse-Champion/Occultist, and a DPS. Some cool off meta ideas:

1st Character is an ailment-bot

Elementalist with Yoke of Suffering (enemies take 5% more damage per ailment) maximizing shock effectiveness and chilling/igniting. Also wearing 2x Dyadus to apply a 200% more burning damage when you chill. Cool points if you can bleed/poison as well, for even more damage. This type of support will effectively give 3x damage to the below build.

2nd Character is all burning damage

Either RF, Scorching Ray, ignite, whatever. They will get 200% more burning from their Elementalist support, on top of whatever their Yoke provides. Since the above Elementalist is also shocking/chilling/etc, an Autobomber-type character would be easily sustainable to continue Herald of Thunder chains. Herald of Thunder + Stormfire could be pretty slick here. Also The Taming will be good due to all of the ailments.

3rd Character could be an Occultist

Providing really strong Flammability/Conductivity/Frostbite and Ele Weakness, whatever you want. As for DPS, they can use Flame Surge, since it will get 50% more damage against burning targets (everything burns). Everyone gets to contribute in this type of party rather than just 2 aura whores just standing there.

You will pose a tremendous challenge if you aren’t prepared, therefore, it is important for you to read the above article completely.

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PoE – How Would You Guys Best Utilize Kitava’s Thirst and Cane of Unravelling

The question of course is: how would you guys best utilize these two uniques? Kitava’s Thirst gives 30% chance to trigger socketed spell(s) every time I skill with mana cost >= 100, while the Cane provides a power charge for every 200 mana I use. Since the Cane provides easy access to power charges, I’d guess this build should get a lot of them and could also be a Cast on Crit build for even more spell-spam. As the build needs to stack a lot of mana and regen to keep going.

Cane of Unravelling

First ascendancy option that came to mind was Hierophant, but Sanctuary of Thought has massive mana cost reductions that would be counter-productive for this build. The second thought I had was Ascendant, going for Elementalist and Inquisitor for better Shock, Elemental Penetration and other boons.

For what it’s worth, I don’t expect this kind of build to be crazy good – I’d venture a guess that neither of the uniques are likely to be considered particularly good. That being said, I’m interested in getting as much mileage out of them as possible.

I like the way youre thinking here but would like to point out a few options to consider.

1) Zerphi’s Last Breath- a flask that grants life based on the mana you spend. If youre already spending a shit ton, this can help with sustain. This is especially good when paired with scolds bridle.

2) Scolds Bridle- it’s not kitava’s but it would allow you to puke spells out of literally every gem slot you have rather than just the 4 link in your helm. It causes you to take damage based on how much mana you spend. You can then put cast on damage taken + spells in every gem socket on your gear, making you a spell puking machine. This obviously isnt necessary but its something to consider.

3) Voidbringer- 40-80 percent increased mana cost of skills, huge amounts of increased spell crit, decent ES, and +1 level of socketed elemental gems.

If I were you, Id probably use these 4 items with a man spell in the pledge of hands. It doesnt really matter what spell it was so long as it could proc cwdt. That or id stick with your original plan of using kitavas and staff of unravelling, and have my main skill be a lightning warp or flame dash that costs as much as possible, then warp around the map, chugging spells out of your helm as you go.

So, any suggestions? For more poe tips and tricks, stay tuned to U4GM. You can choose www.u4gm.com where you can poe buy items cheap.

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PoE 3.2 Viper Strike/Reave Assassin – Poison Party Duo

A Viper Strike Assassin build – perhaps there’s no core skill more appropriate for the class, as the skill defines how a true assassin should strike. Plus, it’s one of the best builds for the class for Patch 3.2. Hopefully, if future changes permit, this build could remain not only viable but also suitable for future updates. Do you want to poe trade currency? If you do, you can visit U4GM to have more guides and methods about this.

poe guides

Passive Skill Tree and Skill Gems
For the core skill gem, Viper Strike, have it with Multistrike, Melee Physical Damage, Added Chaos Damage, Unbound Ailments, and Vile Toxins support gems. For mobility, have Whirling Blades with Faster Attacks, Fortify, and Blood Magic.

For your totem setup, have Spell Totem with Wither and Increase Duration support gem. For your curse setup, have Blasphemy, Despair, Enlighten, and Temporal Chains. For your Cast When Damage Taken setup, have Immortal Call and Vortex.

Lastly, if you still have a few sockets, have Blood Rage and Lightning Golem.

Gear

  • Weapon: Two The Wasp’s Nest for increased physical, poison, and chaos damage; also, it has critical strike chance and accuracy.
  • Off-hand: Death’s Hand for increased elemental damage, physical damage, critical strike chance, chance to gain power charge for the stunning enemy, and gain Unholy Might for 2 seconds upon a critical hit.
  • Body: Dendrobate for increased evasion, energy shield, maximum energy shield, elemental resistances, poison damage when you have 300 Dexterity.
  • Gloves: Fenumus Weave for increased evasion, energy shield, life, attack and cast speed, damage with hits and ailments against enemies afflicted with 3 Spider’s Web, and it adds 10 to 14 chaos damage for each Spider’s Web on the enemy.
  • Boots: Kaom’s Roots for extra Life and immunity to Frozen, Chilled, Stunned, and Temporal Chains.
  • Belt: Belt of the Deceiver for increased strength, physical damage, critical strikes, life, elemental resistances, and intimidation of nearby enemies; Doryani’s Invitation is also a good alternative.
  • Accessories: any Rare rings with bonuses to physical damage, life, strength, elemental resistances, accuracy, and fire damage.
  • Jewels: Growing Agony to enhance Viper Strike; rare Jewels with bonuses to life, critical strike chance, and damage.
  • Flasks: Atziri’s Promise for chaos resistance. Lion’s Roar for knockback to melee attacks. Rumi’s Concoction for +3000 to armor.

 

The Viper Strike Assassin build is quintessential, not only in theme but also in effectiveness. So if you want a solid and novel build, this one is for you.

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How To Use Path Of Exile Shield Charge

Path of Exile

In Path of Exile, Shield Charge is an attack skill. The player charges at an enemy and bashes it with his shield. The target is damaged, knocked back, and stunned. Enemies in the way are pushed to the side.

Path of Exile

Skill functions and interactions:

1. Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance. Having enough poe exalted orb can make things easier.

2. The damage dealt on strike is based on the main hand weapon and is not affected by the shield in any way. Shield Charge can also be used unarmed; however, it cannot be used with a wand.

3. Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill.

4. Use time: Shield Charge has a special base use time of 1.0 seconds (when charging to the maximum distance) that overrides the base attack time of any weapon equipped.

5. Note that the attack time of the skill displayed in-game is erroneously affected by the base attack time of the weapon. Both local and global attack speed modifiers apply to this use time, increasing the speed at which the skill is performed, including both the charging speed and the recovery animation at the end. Furthermore, modifiers to movement speed affect the charging animation speed.

There’s a lot more players guide on our website, so be sure to check out if you need some guides. Keeping an eye on poe currency purchase, you will get more gains.

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Path Of Exile: Recipes Should Be Simplified Greatly

PoE-Shaper-1068x535

In Path of Exile, some recipes take too long to unlock. I’ve been playing a few hours a day for a month and I still haven’t unlocked all of the recipes. And the ones that I haven’t unlocked are the ones I’ve actually been looking forward to using. Very disappointing, considering that I’m about done with this league.

Path of Exile

Recipes are overwhelming and overly complicated. You need a very specific type of beast, mod, and ilevel. It’s too much, guys. Not to mention the fact that you might use up a rare beast in a low tier recipe. I think that it should be simplified greatly. Here is what I suggest:

When you capture a rare beast, you get +1 to rare beasts, and when you capture a legendary beast, you get +1 to legendary beasts. Turn it into a straight up currency.

With recipe costs being very simple: x number of rare beasts, and/or x number of legendary beasts. Or perhaps, when you capture a beast, you get an X number of fangs, where the number depends on the ilevel of the beast.

This would make it so that every single capture is worthwhile. You would be able to grind beasts and spend them on stuff that you actually want. The problem with the current system is that it’s too rng based.

You might play a long time and never complete recipes that you actually want, and instead end up crafting stuff that you don’t care for. Like 95% of the stuff I crafted this league I only crafted because I had too many beasts and was forced to use or lose em, and just happened to meet the requirements for those recipes.

This would also take care of the storage issue, where you run out of space and kinda pushed into crafting stuff even if you don’t want to. What’s your opinion?

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GGG Released The Oil Drenched Wings Back Attachment In PoE

Path of Exile

In Path of Exile, GGG are just released the Oil Drenched Wings Back Attachment! It continues the beastly theme of recent microtransactions and adorns your character with feathery, oil covered wings that really enhance any grimey beastly look you might be going for.

Oil Drenched Wings: Adds the Oil Drenched Wings to your body armour. Back attachments can be applied in the Cosmetics tab of your Inventory.

And they also released the Oil Drenched Wing with the Bandana, Vampiric Body Armour, Glowing Red Eyes, Vampiric Gloves, Vampiric Boots, Ultimate Chaos Character Effect and Warlock Dagger.

Path of Exile

Black Pirate Bandana: Replaces the appearance of a piece of headgear with the Black Pirate Bandana. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Red Pirate Bandana: Replaces the appearance of a piece of headgear with the Red Pirate Bandana. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Vampiric Armour Pack: Contains the Vampiric Body Armour, Vampiric Helmet, Vampiric Boots and Vampiric Gloves armour skins (at a discounted price).

Glowing Red Eyes: Imbues a piece of headgear with a pair of glowing red eyes. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Vampiric Boots: Replaces the appearance of a pair of boots with the Vampiric boots. Boots effects can be applied in the Cosmetics tab of your Inventory. They apply to any boots you equip.

Warlock Armour Pack: Contains the Warlock Body Armour, Helmet, Boots and Gloves armour skins (at a discounted price).

The oil actually looks quite well done, but the wings themselves look a little bad. I dunno, maybe that was the intended look. Feel like shredded feathers dripping with oil might have been a bit more full, given it more structure. While still retaining that look. What’s your opinion?

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