Archive for April 2018

PoE – How Would You Guys Best Utilize Kitava’s Thirst and Cane of Unravelling

The question of course is: how would you guys best utilize these two uniques? Kitava’s Thirst gives 30% chance to trigger socketed spell(s) every time I skill with mana cost >= 100, while the Cane provides a power charge for every 200 mana I use. Since the Cane provides easy access to power charges, I’d guess this build should get a lot of them and could also be a Cast on Crit build for even more spell-spam. As the build needs to stack a lot of mana and regen to keep going.

Cane of Unravelling

First ascendancy option that came to mind was Hierophant, but Sanctuary of Thought has massive mana cost reductions that would be counter-productive for this build. The second thought I had was Ascendant, going for Elementalist and Inquisitor for better Shock, Elemental Penetration and other boons.

For what it’s worth, I don’t expect this kind of build to be crazy good – I’d venture a guess that neither of the uniques are likely to be considered particularly good. That being said, I’m interested in getting as much mileage out of them as possible.

I like the way youre thinking here but would like to point out a few options to consider.

1) Zerphi’s Last Breath- a flask that grants life based on the mana you spend. If youre already spending a shit ton, this can help with sustain. This is especially good when paired with scolds bridle.

2) Scolds Bridle- it’s not kitava’s but it would allow you to puke spells out of literally every gem slot you have rather than just the 4 link in your helm. It causes you to take damage based on how much mana you spend. You can then put cast on damage taken + spells in every gem socket on your gear, making you a spell puking machine. This obviously isnt necessary but its something to consider.

3) Voidbringer- 40-80 percent increased mana cost of skills, huge amounts of increased spell crit, decent ES, and +1 level of socketed elemental gems.

If I were you, Id probably use these 4 items with a man spell in the pledge of hands. It doesnt really matter what spell it was so long as it could proc cwdt. That or id stick with your original plan of using kitavas and staff of unravelling, and have my main skill be a lightning warp or flame dash that costs as much as possible, then warp around the map, chugging spells out of your helm as you go.

So, any suggestions? For more poe tips and tricks, stay tuned to U4GM. You can choose www.u4gm.com where you can poe buy items cheap.

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PoE 3.2 Viper Strike/Reave Assassin – Poison Party Duo

A Viper Strike Assassin build – perhaps there’s no core skill more appropriate for the class, as the skill defines how a true assassin should strike. Plus, it’s one of the best builds for the class for Patch 3.2. Hopefully, if future changes permit, this build could remain not only viable but also suitable for future updates. Do you want to poe trade currency? If you do, you can visit U4GM to have more guides and methods about this.

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Passive Skill Tree and Skill Gems
For the core skill gem, Viper Strike, have it with Multistrike, Melee Physical Damage, Added Chaos Damage, Unbound Ailments, and Vile Toxins support gems. For mobility, have Whirling Blades with Faster Attacks, Fortify, and Blood Magic.

For your totem setup, have Spell Totem with Wither and Increase Duration support gem. For your curse setup, have Blasphemy, Despair, Enlighten, and Temporal Chains. For your Cast When Damage Taken setup, have Immortal Call and Vortex.

Lastly, if you still have a few sockets, have Blood Rage and Lightning Golem.

Gear

  • Weapon: Two The Wasp’s Nest for increased physical, poison, and chaos damage; also, it has critical strike chance and accuracy.
  • Off-hand: Death’s Hand for increased elemental damage, physical damage, critical strike chance, chance to gain power charge for the stunning enemy, and gain Unholy Might for 2 seconds upon a critical hit.
  • Body: Dendrobate for increased evasion, energy shield, maximum energy shield, elemental resistances, poison damage when you have 300 Dexterity.
  • Gloves: Fenumus Weave for increased evasion, energy shield, life, attack and cast speed, damage with hits and ailments against enemies afflicted with 3 Spider’s Web, and it adds 10 to 14 chaos damage for each Spider’s Web on the enemy.
  • Boots: Kaom’s Roots for extra Life and immunity to Frozen, Chilled, Stunned, and Temporal Chains.
  • Belt: Belt of the Deceiver for increased strength, physical damage, critical strikes, life, elemental resistances, and intimidation of nearby enemies; Doryani’s Invitation is also a good alternative.
  • Accessories: any Rare rings with bonuses to physical damage, life, strength, elemental resistances, accuracy, and fire damage.
  • Jewels: Growing Agony to enhance Viper Strike; rare Jewels with bonuses to life, critical strike chance, and damage.
  • Flasks: Atziri’s Promise for chaos resistance. Lion’s Roar for knockback to melee attacks. Rumi’s Concoction for +3000 to armor.

 

The Viper Strike Assassin build is quintessential, not only in theme but also in effectiveness. So if you want a solid and novel build, this one is for you.

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How To Use Path Of Exile Shield Charge

Path of Exile

In Path of Exile, Shield Charge is an attack skill. The player charges at an enemy and bashes it with his shield. The target is damaged, knocked back, and stunned. Enemies in the way are pushed to the side.

Path of Exile

Skill functions and interactions:

1. Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance. Having enough poe exalted orb can make things easier.

2. The damage dealt on strike is based on the main hand weapon and is not affected by the shield in any way. Shield Charge can also be used unarmed; however, it cannot be used with a wand.

3. Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill.

4. Use time: Shield Charge has a special base use time of 1.0 seconds (when charging to the maximum distance) that overrides the base attack time of any weapon equipped.

5. Note that the attack time of the skill displayed in-game is erroneously affected by the base attack time of the weapon. Both local and global attack speed modifiers apply to this use time, increasing the speed at which the skill is performed, including both the charging speed and the recovery animation at the end. Furthermore, modifiers to movement speed affect the charging animation speed.

There’s a lot more players guide on our website, so be sure to check out if you need some guides. Keeping an eye on poe currency purchase, you will get more gains.

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Path Of Exile: Recipes Should Be Simplified Greatly

PoE-Shaper-1068x535

In Path of Exile, some recipes take too long to unlock. I’ve been playing a few hours a day for a month and I still haven’t unlocked all of the recipes. And the ones that I haven’t unlocked are the ones I’ve actually been looking forward to using. Very disappointing, considering that I’m about done with this league.

Path of Exile

Recipes are overwhelming and overly complicated. You need a very specific type of beast, mod, and ilevel. It’s too much, guys. Not to mention the fact that you might use up a rare beast in a low tier recipe. I think that it should be simplified greatly. Here is what I suggest:

When you capture a rare beast, you get +1 to rare beasts, and when you capture a legendary beast, you get +1 to legendary beasts. Turn it into a straight up currency.

With recipe costs being very simple: x number of rare beasts, and/or x number of legendary beasts. Or perhaps, when you capture a beast, you get an X number of fangs, where the number depends on the ilevel of the beast.

This would make it so that every single capture is worthwhile. You would be able to grind beasts and spend them on stuff that you actually want. The problem with the current system is that it’s too rng based.

You might play a long time and never complete recipes that you actually want, and instead end up crafting stuff that you don’t care for. Like 95% of the stuff I crafted this league I only crafted because I had too many beasts and was forced to use or lose em, and just happened to meet the requirements for those recipes.

This would also take care of the storage issue, where you run out of space and kinda pushed into crafting stuff even if you don’t want to. What’s your opinion?

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GGG Released The Oil Drenched Wings Back Attachment In PoE

Path of Exile

In Path of Exile, GGG are just released the Oil Drenched Wings Back Attachment! It continues the beastly theme of recent microtransactions and adorns your character with feathery, oil covered wings that really enhance any grimey beastly look you might be going for.

Oil Drenched Wings: Adds the Oil Drenched Wings to your body armour. Back attachments can be applied in the Cosmetics tab of your Inventory.

And they also released the Oil Drenched Wing with the Bandana, Vampiric Body Armour, Glowing Red Eyes, Vampiric Gloves, Vampiric Boots, Ultimate Chaos Character Effect and Warlock Dagger.

Path of Exile

Black Pirate Bandana: Replaces the appearance of a piece of headgear with the Black Pirate Bandana. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Red Pirate Bandana: Replaces the appearance of a piece of headgear with the Red Pirate Bandana. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Vampiric Armour Pack: Contains the Vampiric Body Armour, Vampiric Helmet, Vampiric Boots and Vampiric Gloves armour skins (at a discounted price).

Glowing Red Eyes: Imbues a piece of headgear with a pair of glowing red eyes. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Vampiric Boots: Replaces the appearance of a pair of boots with the Vampiric boots. Boots effects can be applied in the Cosmetics tab of your Inventory. They apply to any boots you equip.

Warlock Armour Pack: Contains the Warlock Body Armour, Helmet, Boots and Gloves armour skins (at a discounted price).

The oil actually looks quite well done, but the wings themselves look a little bad. I dunno, maybe that was the intended look. Feel like shredded feathers dripping with oil might have been a bit more full, given it more structure. While still retaining that look. What’s your opinion?

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