Archive for March 2018

Path Of Exile: Enabling New Playstyles

Path of Exile

In Path of Exile, GGG are keeping working to improve every aspect of the league they can. Recently, GGG Published an article that detailing what new playstyles will be enabled. I believe most players will be interested. Let us have a look.

One of the core goals of future skill development will be enabling new styles of gameplay. Similar to how Essence Drain and Contagion introduced an entirely new style of play, GGG want more skills to feel like a whole new playstyle. This will include taking existing skills that don’t see much use and giving them unique twists or mechanics that separate them from the rest.

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Charged Dash was a skill intended to fill a primary attack role that has built in movement. Path of Exile only has a few skills in this category and only Cyclone and Flicker Strike see much use later in the game. Charged Dash was intended to fill a similar role for Elemental conversion attacks with a unique twist on the gameplay.

The skill was balanced toward having an enemy in a position of maximum overlap, while rapidly moving back and forth across them. Complex end-game boss encounters and the rapid precision targeting required in this situation made the skill a sub-par choice for many major boss fights. The damage output just didn’t feel worth the effort and risk.

GGG are trying out a new setup for this skill where the areas of damage don’t overlap so you don’t need to worry about getting enemies in the zone of greatest overlap. They can then also turn up the skill’s hit damage. They’re experimenting with having the skill pulse damage repeatedly when fully charged so that having a higher movement speed doesn’t result in you having to click repeatedly against enemies. This will come with major changes to how the damage output is modified by attack speed and movement speed, which they’re still working on fine-tuning.

These significant changes to the skill keep the fast-paced movement style when fighting regular enemies, while creating a combat style on bosses that lets you focus on avoiding boss abilities and making a few carefully timed moves rather than rapidly clicking and re-targeting. It’s a good example of how they’re trying to push interesting new ways to play Path of Exile.

It’s hard to estimate exactly how many skill revamps will be released in Content Update 3.3.0, but GGG’s goal is to revamp around nine skills in this update. It could be more if other prototypes pan out earlier than expected, or less if they run into difficulties. Over the coming weeks, they will talk more specifically about changes they’re experimenting with in these new skill prototypes and how the progress is going. And we will update the news for you.

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PoE: Do You Think Zana Should Sell Horizon Orbs Instead Of Chisels

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In Path of Exile, I have a thought that since Zana is supposed to help you map. Also it would bring back Horizons which is what most people loved about Harbinger. Make them a chance for her to sell them and have it a low amount or something. I just feel it’d be super nice to be able to use them again and she’s the perfect vehicle for them.

Path of Exile

I also read some thoughts form other collectors of poe currency:

1. I assume you’re also using a 1.2 attack speed weapon with no attack speed nodes on your tree and no attack speed mods on your gear, which makes torture chamber the best map to farm with your character.

2. It’d be nice if both horizons and harb orbs were treated as zana shop uniques. Like, 1 in 4 chance for zana to sell one daily.

3. Is that why they made adjacent maps on the atlas have a 50% higher chance to drop than before? I don’t think they mind it now and they certainly didn’t mind it when they gave us the orb of horizon in the harbinger league in the first place.

4. Let’s be honest, though. Most people would sell their harbinger orbs for the same reason that most people sell their exalts: they’re stupidly strong, so they gotta be rare.

5. You can just sell whatever map you plan to hit with the orb, buy a new one and it still ends up being cheaper than using a horizon orb to try to get the map you want. No idea why people are claiming they are powerful, they’re only convenient.

6. All in all I think the only change that may be required is that maps can drop from from any source once the adjacent ones are completed. None of this RNG play one map to hopefully drop the adjacent map. Natural tier progression.

Finally, good luck to you, we will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of orbs, please buy poe orbs on U4GM.

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What Are Path Of Exile Prophecies

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Prophecies are visions of a character’s future, provided by Navali. They can be purchased for one Silver Coin and are stored in the prophecy screen. These prophecies influence the future of what happens to the player’s character.

Prophecies add certain events to the future when you play. Example: next Orb of Transmutation you use on a white item, will make it rare instead of magic. There are lots of prophecies, some are extremely powerful, for example, Fated Connections lets you get a 6-linked item by just using 1 Jeweller’s Orb on body armour or 2-handed weapon.

Path of Exile

Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result. For an additional cost of Silver Coins, Navali can seal prophecies, turning them into items so that they are tradeable. This allows players to delay their fate, or capitalize on it.

Prophecies that do not trigger upon loading an area will not trigger ever for that area unless sealed and reused. This includes maps. There are currently 226 Prophecies that can spawn in this game.

There are also some Prophecy chains consisting of several parts, for example, prophecy chain Ancient Rivalries consists of 4 parts – Ancient Rivalries I, Ancient Rivalries II, Ancient Rivalries III and Ancient Rivalries IV. While doing prophecy chain, you cannot unlock next part without doing the previous first.

To start doing Prophecies, you have to rescue Navali – she is the NPC associated with prophecies. After you rescue her, she will go back to town where you can invite her to your hideout. Prophecies are not free – each one costs 1 Silver Coin. When you have some Silver coins, talk to Navali and choose “Seek Prophecy” option and that’s it, you are given a prophecy. You can view your active prophecies in prophecy menu.

Sometimes you get a valuable prophecy that you don’t really need but someone else could use it. There is an option for that – you can seal the prophecy for a cost of several Silver Coins, sealing prophecy turns it into a tradeable item that you can sell or give to one of your buddies.

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Do You Know Path Of Exile Offensive Or Defensive Stats

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In Path of Exile, what’s the offensive and defensive stats? Players may know, when you open up your character panel, there are plenty of different stats; Let’s take a closer look at some of them.

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Offensive stats:

1. Damage per second – this stat shows total combined damage for given skill taking into account all the different modifiers when calculating it. Be aware of the fact that for some builds or skills this stat is not shown correctly because of the way the given skill works – one example would be poison builds that stack multiple instances of poison on the target and only the initial hit damage is shown on the tooltip.

2. Accuracy – accuracy is a stat that determines your chance to hit monsters using attack based skills.

3. Attack and cast speed – these stats show how quickly you repeat attacks or spell casts.

4. Critical strike chance – this stat shows how likely the spell or attack is to critically strike.

5. Critical strike multiplier – this stat shows how much extra damage you will inflict on the target when you critically strike.

Defensive stats:

1. Fire / Cold / Lightning / Chaos resistances – elemental resistances reduce damage taken when you are attacked with elemental damage. A natural cap is 75% of each resistance but it can be lifted by equipped items, auras, elemental flasks or certain nodes on the passive skill tree.

2. Estimated physical damage reduction – associated with armour, this stat tells you how much physical damage you are mitigating. The stat can be boosted by certain unique items, Basalt and Granite flasks, Endurance charges and few other options.

3. Chance to dodge attacks/spell damage – this stat shows your chance to dodge attack or spell. When you dodge damage, you completely avoid it. It is completely different stat from evasion and they can both used together very effectively.

4. Chance to block – this stat tells us how likely we are going to block monster attacks by using shield, staff or dual wielding weapons. When you block the attack, you take no damage from the blocked hit. Certain unique items or nodes on passive skill tree makes your block chance apply to spells as well, therefore, enabling you to block not only attacks but spells as well. The cap for a chance to block attacks and spells is 75%.

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Why You Like Farming Path Of Exile Guardians

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In Path of Exile, I believe that many collectors of path of exile currency like me, like to farm Guardians, not only it can get currency, but also you can have fun. Why? I think the following are the main reasons I love farm Guardians.

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1) You can literally do all content in the game: this style of farming lets you do anything you want. Your atlas isn’t clustered with sextant blocks/uncompleted maps. You’re not limited to running a single map 500 times, you can do any map on the atlas.

2) No complicated preparation: buying maps, sextants, blocking atlas, running number of maps trying to get perm elder influence. All the time & currency wasted somehow never gets included in the “I ran 500 vaults here’s the results” reddit posts. Forget about that. All you need is any Guardian map, alchs & chisels and you’re ready to go.

3) No Zana 8 grind: running sextanted map without breach is basically a waste of time. Breach requires literally dozens of hours of buying Zana dalies including wasting time going through 820, wasting currency on A Gracious Master prophecy. Forget about that. Best Zana mod for running t16 is Zana3 Bloodlines that costs 3 chaos. Gives global 25% more monsters and 20% more quantity which includes map drops. Takes 0 time to acquire.

4) No buying expensive MF gear: with nerfed droprate Bisco got up to 16 exalts this league. The Pariah/good ventors cost several exalts. Windripper, high IIQ Goldwyrm, the list goes on. How enjoyable is to spend dozens of exalts on a MF gear before you can even get any returns? Somehow this also never goes into the reddit posts. Just skip all of this and buy the best items for your build right away.

5) Play any build you want: you know how 90% magic find builds tend to be Rangers? It’s simply because literally the only weapon with quantity in the game is windripper. So you’re basically limited to 1 build if you want to run traditional MF unless you want to intentionally handicap yourself. As we don’t stack quantity running T16′s you can play any build you want as long as it is capable of killing Guardians.

As with all expansions, this one will be completely free. If you’ve never tried Path of Exile before, now is a great time to jump in. Keeping an eye on poe orbs buy, you will get more gains.

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